Micro Learning - Micro Instructional Design for Problem Based and Game Based Learning
Andy Petroski. (2013, December 18). Micro Instructional Design for Problem-Based and Game-Based Learning [Education]. https://www.slideshare.net/apetroski/micro-instructional-design-for-problembased-and-gamebased-learning?next_slideshow=1
How can I use this?
- framework for designing micro learning
- ADDIE vs pebble in pond approach
- scenario based
- action mapping
- most useful for releasing problem analysis
Why must I use this?
- simple, user tested, time tested
When will I use this?
- design of micro learning that is
- problem focused
- student focused
ADDIE
- analyze
- design
- develop
- implement
- evaluate
MICRO design (pebble in the pond)
- identify problem
- identify natural progression (design prototype to portray and address problem)
- identify component skills (required to do X) (design prototype to demo each skill and app of skill)
- identify enhanced strategies (design framework that invites engagement - discussion, peer sharing, collaboration, critique)
- finalize design (design, interface, navigation, etc. to make functional)
- evaluate (test)
simple design ideas
- simple scenario (using branching)
- dialogues (where do they lead to?)
- question (choose best answer)
- job aid (to support learning) = checklist, link to additional resources
- more general topics / more scenarios
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