Micro Learning - Micro Instructional Design for Problem Based and Game Based Learning

 Andy Petroski. (2013, December 18). Micro Instructional Design for Problem-Based and Game-Based Learning [Education]. https://www.slideshare.net/apetroski/micro-instructional-design-for-problembased-and-gamebased-learning?next_slideshow=1

How can I use this? 

  • framework for designing micro learning 
    • ADDIE vs pebble in pond approach 
    • scenario based 
  • action mapping 
    • most useful for releasing problem analysis 

Why must I use this? 

  • simple, user tested, time tested 

When will I use this? 

  • design of micro learning that is 
    • problem focused
    • student focused 


ADDIE

  • analyze
  • design 
  • develop 
  • implement
  • evaluate
MICRO design (pebble in the pond)
  • identify problem 
  • identify natural progression (design prototype to portray and address problem)
  • identify component skills (required to do X) (design prototype to demo each skill and app of skill)
  • identify enhanced strategies (design framework that invites engagement - discussion, peer sharing, collaboration, critique) 
  • finalize design (design, interface, navigation, etc. to make functional) 
  • evaluate (test)

simple design ideas
  • simple scenario (using branching)
    • dialogues (where do they lead to?) 
    • question (choose best answer) 
    • job aid (to support learning) = checklist, link to additional resources 
    • more general topics / more scenarios 



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