Micro Learning - Disruptive learning (Shackleton Jones) Micro learning: The next big bad idea - part 1

Shackleton-jones, N. (2016a, July 19). Disrupting Learning & Development: Part 1. https://www.youtube.com/watch?v=z5tKzTIaZdk

Shackleton Jones, N. (2016b, November 24). Micro-learning: The next big bad idea [LinkedIn]. https://www.linkedin.com/pulse/micro-learning-next-big-bad-idea-nick-shackleton-jones/


How can I use this? 

  • warning (Shackleton) 
    • understand how learning takes place 
      • chunking yes.. but micro learning should serve as a learning aid and not solely for learning
      • micro learning is about understanding the needs of your audience 
        • performance outcomes .. rather than learning objectives 
          • learn
          • support 
          • guide 
    • monitor student usage
    • apply UX principles of design
      • design
      • usefulness 
  • goal 
    • produce useful, meaningful content
      • something that can be used quickly and purposefully
    • build resources ....  NOT (short) courses
      • purpose? 
        • to improve performance
        • to reduce the need to learn again
        • to be fit to context 
          • experience design 

Why must I use this? 

  • avoid any temptation to build an entire course around this strategy
  • principles of learning seem sound (cognitive modeling strategy?) 
    • design driven by 
      • understanding of common issues that the target audience has on specific spots / topics within a larger context (course) 
        • course  (learn)
        • resource (support)
        • guidelines (guide) 
      • performance outcomes (rather than learning outcomes)
        • makes transparent effectiveness of design
          • purposeful, meaningful, practical 

When will I use this? 

  • reminder of the underlying function / purpose of (micro) learning when designing instruction
    • very simple framework .. = easy to share, easy to apply 
        • design (aesthetic)
        • usefulness (understood and applied) 
  • design of any resource 
    • need for design thinking / iterative process 
    • need for student input to monitor (measure?) a design's usefulness  


Key point 
  • simply breaking the content into smaller bits does not make it more useful
  • UX design - focus on performance outcomes .. not learning objectives (no proof that they've been reached AND maintained) 
Shackleton Jones
Disrupting Learning series 

What's a good resource? (duration? 6:55 min)
  • understand difference between learning through classroom / elearning vs. resources
    • classroom 
      • expensive, ineffective  but liked  
    • elearning 
      • cheap but ineffective and not liked  (compliance based) 
  • The learning elimination curve  0:57 min
    • problem
      • time required to learn / train
      • distance from point at which skill learned is needed 
    • solution
      • lookup / learn things as needed 
      • impact on training 
        • the closer you can get to providing (same) information (that was delivered earlier) ... at time of need 
          • ie. absence of paper manuals to learn how to use an ipad (immediate trial and error; immediate access to information) 
            • yet a lot of training still goes on using "paper manuals" approach
            • yet with resources .. a lot of that training could be reduced in cost and time 
  • Solution? Design learning around UX principles  2:11 min 
    • three step approach  cognitive modeling approach
      • learn it (via a course - details, theory, practice etc.)
      • support it at the moment you need it (resource 
        •     .. that connects back to course if required)
      • guide it (via learning checklist) 
        • get a short guide (guidance - learning aid - simpler reminder .... contextualize the learning .. that connects back to resource if required)  

    • follow up? The Checklist Manifesto   
  • Micro learning (breaking a course into chunks) is a really bad idea.  3:06 min
    • break something complex into smaller pieces (chunks) it will be more useful 
        • content dumping 
          • memorize it 
          • try to recall and remember it when required (?) 
      • performance objective? navigate the London underground  
        • content dumping vs resources
          • performance objective? navigate the London underground  
            • ie. map of London underground
              • memorize it? no
              • course on it? no 
              • resource? yes (know it's function / purpose = use it when I need it) 
            • impact? improves my performance dramatically  
              • very useful so.. I will use it again
              • over time .. I begin to master how to use it .. when to use it 
  • support performance 
    • design mission 
      • learn the performance objective / design resources to support the learning
  • what's a good resource?  3:54 min
    • forget Instructional Design (?) ADDIE
    • change?
    • how?
      • replace concept of classroom learning with experiences
          • learning objectives? do they change behaviour? 
          • performance outcomes ! monitor / change behaviour (what about cognition?)
        • audience focus is No 1
      • replace concept of elearning with resources that support performance (?) 
          • UX
          • minimum viable product (MVP)
          • agile (design thinking) 
          • useful stuff (not just learning content)
          • training needs analysis? - no; audience analysis - yes
          • usage (frequency? when? how?)
      • what does elearning training then look like?
          • challenges / assignments .. supported by 
            • line manager (70%)
              • Youtube
              • Apps
              • Portal 
            • peers (20%)
              • social media 
            • formal learning (10%)
              • elearning modules / classroom events 

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