Micro Learning - Disruptive learning (Shackleton Jones) Micro learning: The next big bad idea - part 1
Shackleton-jones, N. (2016a, July 19). Disrupting Learning & Development: Part 1. https://www.youtube.com/watch?v=z5tKzTIaZdk
Shackleton Jones, N. (2016b, November 24). Micro-learning: The next big bad idea [LinkedIn]. https://www.linkedin.com/pulse/micro-learning-next-big-bad-idea-nick-shackleton-jones/
How can I use this?
- warning (Shackleton)
- understand how learning takes place
- chunking yes.. but micro learning should serve as a learning aid and not solely for learning
- micro learning is about understanding the needs of your audience
- performance outcomes .. rather than learning objectives
- learn
- support
- guide
- monitor student usage
- apply UX principles of design
- design
- usefulness
- goal
- produce useful, meaningful content
- something that can be used quickly and purposefully
- build resources .... NOT (short) courses
- purpose?
- to improve performance
- to reduce the need to learn again
- to be fit to context
- experience design
Why must I use this?
- avoid any temptation to build an entire course around this strategy
- principles of learning seem sound (cognitive modeling strategy?)
- design driven by
- understanding of common issues that the target audience has on specific spots / topics within a larger context (course)
- course (learn)
- resource (support)
- guidelines (guide)
- performance outcomes (rather than learning outcomes)
- makes transparent effectiveness of design
- purposeful, meaningful, practical
When will I use this?
- reminder of the underlying function / purpose of (micro) learning when designing instruction
- very simple framework .. = easy to share, easy to apply
- design (aesthetic)
- usefulness (understood and applied)
- design of any resource
- need for design thinking / iterative process
- need for student input to monitor (measure?) a design's usefulness
Key point
- simply breaking the content into smaller bits does not make it more useful
- UX design - focus on performance outcomes .. not learning objectives (no proof that they've been reached AND maintained)
Shackleton Jones
Disrupting Learning series
What's a good resource? (duration? 6:55 min)
- understand difference between learning through classroom / elearning vs. resources
- classroom
- expensive, ineffective but liked
- elearning
- cheap but ineffective and not liked (compliance based)
- The learning elimination curve 0:57 min
- problem
- time required to learn / train
- distance from point at which skill learned is needed
- solution
- lookup / learn things as needed
- impact on training
- the closer you can get to providing (same) information (that was delivered earlier) ... at time of need
- ie. absence of paper manuals to learn how to use an ipad (immediate trial and error; immediate access to information)
- yet a lot of training still goes on using "paper manuals" approach
- yet with resources .. a lot of that training could be reduced in cost and time
- Solution? Design learning around UX principles 2:11 min
- three step approach cognitive modeling approach
- learn it (via a course - details, theory, practice etc.)
- support it at the moment you need it (resource
- .. that connects back to course if required)
- guide it (via learning checklist)
- get a short guide (guidance - learning aid - simpler reminder .... contextualize the learning .. that connects back to resource if required)
- follow up? The Checklist Manifesto
- in video
- the WHO's surgical safety checklist (link to report)
- Micro learning (breaking a course into chunks) is a really bad idea. 3:06 min
- break something complex into smaller pieces (chunks) it will be more useful
- content dumping
- memorize it
- try to recall and remember it when required (?)
- performance objective? navigate the London underground
- content dumping vs resources
- performance objective? navigate the London underground
- ie. map of London underground
- memorize it? no
- course on it? no
- resource? yes (know it's function / purpose = use it when I need it)
- impact? improves my performance dramatically
- very useful so.. I will use it again
- over time .. I begin to master how to use it .. when to use it
- support performance
- design mission
- learn the performance objective / design resources to support the learning
- what's a good resource? 3:54 min
- forget Instructional Design (?) ADDIE
- change?
- focus on UX - design / utility
- The Design of Everyday Things Norman, Don
- well designed? aesthetically
- useful? determined by the learner
- how?
- replace concept of classroom learning with experiences
- learning objectives? do they change behaviour?
- performance outcomes ! monitor / change behaviour (what about cognition?)
- audience focus is No 1
- replace concept of elearning with resources that support performance (?)
- UX
- minimum viable product (MVP)
- agile (design thinking)
- useful stuff (not just learning content)
- training needs analysis? - no; audience analysis - yes
- usage (frequency? when? how?)
- what does elearning training then look like?
- challenges / assignments .. supported by
- line manager (70%)
- Youtube
- Apps
- Portal
- peers (20%)
- social media
- formal learning (10%)
- elearning modules / classroom events
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